                   *** STRPIX 3.9 REV 1. ***
                   By Turbo Pascal, 08-2002


This is a updated/revision over version 3.8, honestly i was not especting to
update this program anymore, my plan is to build a more POWERFULL tool for
re-texture and edit meshes/movables/statics directly in the compiled level
for tr1,tr2,tr3,tr4 and trc, this way the tool will be used for my
UNOFICIAL LEVEL EDITOR.

However, few days ago Michiel (aka Trwad) emailed me reporting me the bug
about strpix corrupting WAD files. yea, big discovery, i am so tired to hear
severals people saying "strpix3 corrupted my WAD", yes i guess it is true but
so far NOBODY was able to give me a clue about in what case that happen...until
now that Michiel say "if i import a DXF and save the wad two times it will get corrupted!!"
"if i save the wad just one time then the file is saved correctly!!",


That WAS A EXCELENT BUG REPORT, when people can describe a step-by-step procedure
for reproduce the bug so i can see the problem happening.

Well, yes, previous Strpix3 version had a serius bug that make corrupt the wad
if a DXF is imported and the wad is saved more that once, so i have to admit that people
was right when they said that a very older strpix3 version can fix a corrupted WAD.

Anyway, i fixed that Bug and probably (well i am guessing) your wad corrupt
problem with strpix is over, is no more, no more need to use Older strpix
versions. (well, i really hope so).

Besides this bug fixing, also Michiel requested me a new feature needed for his
Upcoming ANIM EDITOR, well i barely accept users's request (otherwise i will get insane!)
but due to my friendship whith michiel i accepted to add one new feature.

At the "Edit" menu option you will found "Add new empty mesh", this will add a empty
mesh to the mesh list, after that you can import a DXF over this new slot.

What you can do whit this new slot?, currently nothing, the new mesh can be saved and
edited in the wad file but it is INACCESIBLE in the level editor, however up comming
Michiel's ANIM EDITOR will let you build new movables form scratch using these unasigned
slot meshes.

Thank you very much, and please accept my appologize for not suporting the
OFICIAL LEVEL EDITOR community anymore.



  Turbo Pascal. Tegucigalpa, Honduras, 08-2002.
